Destineer Announces 'Stoked' for Xbox 360

 

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Posted on August 29 2008 at 05:23pm by Press Release

Stoked from SNOWBOARD Magazine on Vimeo

Ride your way to fame as a professional snowboarder!

MINNEAPOLIS, MN – August 20, 2008 – Hit the mountains on your quest to become the next snowboarding phenomenon in Stoked, the open-world, back country snowboarding experience from Destineer and developer Bongfish GmbH. Coming exclusively to the Xbox 360® video game and entertainment system from Microsoft in November, Stoked features five huge open-world mountains, changing weather patterns, and the sponsorship and cooperation of some of the most respected and influential names in the sport.

Developed in conjunction with world-renowned snowboarding movie creator Absinthe Films, Stoked captures the pioneering spirit of professional back country riders. Exhilarating snowboarding experiences are born from dynamic backcountry conditions. The riders who brave and master these conditions are the stuff of legend in Absinthe videos and the pages of snowboarding magazines. The look and style of these riders are emulated across the world. In Stoked, it’s your turn to become a legendary rider and wow the world on Xbox LIVE® online entertainment network by becoming an absolute snowboarding phenomenon.

“It’s all about defining your riding style and crafting the line that suits you,” said Peter Anthony Chiodo (“Tony”), Destineer’s Director of Product Development. “Stoked leaves well-worn resorts behind and gives players absolute freedom to ride wherever they want and trick off of anything they can find in some of the most famous backcountry locations the world has to offer. Gameplay is focused on style and finesse, not button mashing; Destineer and Bongfish have created a game that looks and plays like a snowboarding movie.”

Adds Patrick “Brusti” Armbruster, co-founder of Absinthe Films: “Developing a snowboard video game has always been a dream of mine. There are endless synergies between a snowboard film production and a game developer that were just waiting to be activated. Bongfish and Destineer have realized this potential, and have shown a real passion for snowboarding, and together we’ve worked to bring snowboarding luminaries from across the planet together for this project.”

In Stoked, craft a snowboarding career with your own customizable style and ride five famous mountains featuring over 45 square miles of open terrain in each location. Discover new drop points by helicopter. Dynamic and ever-evolving weather conditions await riders as they choose where they ride and what they ride in by tracking conditions that suit their tastes.

Riders get instant drop in access to multiplayer action where they team up with friends to create a wide variety of riding experiences, both cooperative and competitive. Players can also go up against other riders on Xbox LIVE in a series of sponsored events to boost their fame!

Stoked features some of the most influential professional riders in the world: Travis Rice, Nicolas Mueller, Wolle Nyvelt, Annie Boulanger, Romain de Marchi, Tadashi Fuse, Gigi Ruef, and Bjorn Leines. An impressive line up of 30 authentic sponsors also appear in Stoked including but not limited to: Burton, Dragon, Arcus, Von Zipper, Eleven, 686, Billabong, DaKine, Electric, LibTech, Nitro, Northwave, Oakley, Quiksilver, Ride, Hart, Rome, Salomon, TechNine, Vans, Volcom, and more!

Own trick spots, show up rivals, and build your reputation. Take pictures of friends and capture video of your best moves to win the kind of attention that lands you on the cover of a snowboarding magazine. Conquer massive mountains and carve your path as a snowboarding phenomenon in the deepest, truest backcountry snowboarding video game yet: Stoked.

Stoked is scheduled for release in November of 2008. For more information, please visit destineerstudios.com and gettingstoked.com.

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Looks like I have to get an Xbox now.


well i guess you can do "flip

well i guess you can do "flips" haha....
looks good. it really better at least be close to the controls of Skate.

and honestly, why does it have to be called STOKED... kind of funny, no?


yeah

looks better than the shaun white game...be good to see a head 2 head review when they both come out

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it's pretty good

Yesterday I went to PAX (Penny Arcade Expo) here in Seattle, and I got to demo Stoked, Shaun White Snowboarding, Shaun White Snowboarding for the Wii (with Balance Board), and Skate It (Wii Balance Board version of Skate, basically).

Stoked - an Xbox 360 exclusive title - was cool, and the environments were really clean and realistic. Falling snow actually accumulates snowpack, warmer conditions actually firm up the powder, etc. The controls made sense, although I didn't get too far into it. The framerate wasn't as smooth as the trailer above, but hopefully that's something that gets worked out before release. Big props to the relatively-unknown Destineer for creating such a quality, detailed game.

Shaun White (on the 360) was easily the most polished with cleaner graphics than Stoked and without the slightly choppy framerate. I was stoked to see the Union banner over the halfpipe and Capita-painted rails. The controls seemed pretty counter-intuititve to me though. I could get my rider to ollie, but he couldn't spin anything other than 180 reverts, and never saw a single grab. I went to the Controller Options menu and there were no explanations for this. "Shit, maybe it's just me," I thought. But I watched three other people demo the title, and I never saw them grab or spin either. Hopefully it's easy to do and I was jut missing something, as this game looked really good. An Ubisoft volunteer to explain the controls would've been helpful. [And a hearty "fuck off" to the hairy-necked asshole who played for 15 minutes solid without acknowledging the rest of us who wanted to demo the title.]

Shaun White Snowboarding (Wii) on the Wii Balance Board took some getting used to, but it was fun. I liked how (while standing regular-footed on the Wii Balance Board) popping/unweighting with my weight on my toes (but not actually jumping in the air) made my rider spin backside in the air. Likewise, popping/unweighting with weight more on my heels made my rider sping frontside. Leaning forward increases speed downhill, like on a real stick. Grabs were easy to do with buttons on the Wii Remote, but hopefully there are more than a few to choose from, which is a concern considering how fewer buttons there are on the Wii Remote. Unfortunately, the graphics looked less polished than EA Big's SSX Blur that came out for the Wii a full year earlier, which has great graphics - well, great for the Wii, which only gets you so far.

I also played Skate It (Wii) on the Wii Balance Board. The graphics here were better than Shaun White on the Wii, and the controls, although challenging, made more sense and seem to allow more freedom. This game was probably the most fun of the four games I played. The controls were the most challenging of the batch, but putting in a few minutes on it, you get the hang of it quickly. Bails were surprisingly realistic for the Wii. I was even able to spin and grab off a big air jump (but not land it) before my demo time ended. Good fun.